Unity3D Introduction
This is a basic, simple, and condensed overview of using Unity3D from my point of view. I am pretty sure that others have different preferences or experiences, so here is my introductory take on Unity3D.
During this introduction I have recreated a tutorial created by the Tornado Twins to actually understand the concepts and interactions of Unity 3D. I have to say personally using Unity3D makes game programming more simple than some traditional methods, although there are always limitations to every software used. Personally, I think this a great software tool to use to start understanding the mechanics of gaming, and it can introduce you to a little modeling and animation techniques as well. After gaining a grasp of what is going on you will be able to create complex and lovely games of your own that could rival some of the best game out there.
In this discussion I will provide mainly images and a description for each image to give you some idea of what is going on during the game making process in Unity. I will also discuss the usage of the following:
- Models
- Hierarchy System
- Coding/Scripts
- Assets & Prefabs
- Scenes
- Exporting Your Game Package
Here are a few images below for your viewing, but before we dive directly into creating a game I would like to start you off with some of the basics. ( This continuation is based on using Unity3D 5.3 for a basic introduction to model development view http://demoblog0176.blogspot.com/ )

Full Game & Title Screen
Unity3D - Making Things Move
Our first introduction will be with making a box, sphere, and terrain game objects. We can title this "Rolling Jumping Ball". I know, I know not the best title in the world, but hey it works well for this.
Just look at the beautiful image below.

If you notice you see a little more than just a box, sphere, and terrain. Other things that we have in this scene that we'll touch on are texturing terrain and game objects, lighting, the skybox, and setting up a basic camera for our viewing pleasure. Additionally, we will be looking at adding physics and a movement script to our game objects.
Final Video:
The next few lessons/posts will review the process of creating geometry using Unity3D, texturing, applying physics to a rigid body, and writing scripts to control your game objects.
No comments:
Post a Comment